![]() But still, you can play Phasmophobia on your Quest 2 it just takes a couple of extra steps. That means you cannot just download, purchase or install it on your Quest 2 headset. Right now, the Phasmophobia does not support Oculus Quest 2 and is not available in the Quest 2 game store. Can you find Phasmophobia on Oculus Quest 2? You will have your answers in this article, which is solely focused on playing Phasmophobia on Oculus Quest 2. If you have Oculus Quest 2 and are a fan of horror games, you must be really curious to know whether you can play Phasmophobia on it. And we don’t think that there will be one in the near future. Fortunately, Phasmophobia supports virtual reality, but it does not have a particular version for any specific VR headset. Phasmophobia is a pleasure on PC, but it would be even more fun to immerse in this horror world with VR headsets. It was released in September 2020, and since then, its popularity has been rising. Phasmophobia is a psychological horror game designed by a British game studio, Kinetic Games. ESPECIALLY in VR, but even base game is phenomenal.Can you play Phasmophobia on your Oculus Quest 2? When is Phasmophobia coming to Oculus Quest 2? And dead players need to have something to do while dead.īut yes, even in its barebones state I'd heavily recommend this game. ![]() Perhaps the lower your sanity, the more aggressive the ghosts will become, even attempting to break down doors if they hear/see your flashlight?įinally more death animations and scenes that play in the "afterlife" could go a long way. As of now, once you enter a door you're pretty much safe. More subtle randomized events.Īnd then the next thing they need to do is make Hunts feel more intense. Turning on the TV in a house with some creepy images would be cool, or the radio that sometimes starts playing static becomes more and more clear eventually revealing some twisted demonic whisperings/scary sound effects. The few that are in the game are really good, but get repetitive (if the phone rings one more time in School, i'm going to lose it). There needs to be more occult-styled scares and more ghost interactions in general for starters. However, it will only reach that potential with the right updates and at the right frequency. I never get over the relief I feel when you exit the front doors of a house it legitimately feels unburdening. I don't think there's an OT for this game yet, but I just want to say that this game has potential to be PT levels of greatness in terms of dread/atmosphere. How many have tried this game in VR? It's not perfect, some of the controls are a bit iffy but it still works well. The game is already scary on it's own, even without VR, but holy fuck the game, even when there is no ghost around, makes you fucking jumpy. So I'm frantically trying to open it and then escape to the outside. I fucking bailed from the room, but the door to the hallway was shut and I struggled to get it open and then ran to the front door and it was also locked. But we weren't fast enough, and the ghost, clearly visible. So the guy told me to rush to the closet once again. I notice then, the shadow of it in the bathroom and then the shadow vanished, the movement tracker lit up green despite both of us being still. We're doing further tests to determine what type of ghost it is. Then later on when it was just me and the more experienced player (and third player staying in the truck to check on the cameras), were in the room. The sigh of relief I made when we went outside was tremendous. Eventually the sound subsided and we moved out of the room. ![]() Every second I thought we were going to die. ![]() My breathing got heavy and I even closed my eyes in real life. The borders of the VR headset were invisible. There, I stood, in just complete darkness. It was only about half a minute but it felt like so much long. We go into the closet and close the door, still tons of noises of it moving and then he told us to turn off our flashlights. The one player, who had played the most, quickly moved into the bathroom and then the closest beyond that and told us to follow him. Suddenly the ghost made loud noises, our flashlights began to flicker, it was clearly in the room with us. As per the game we needed to figure out what the ghost was. We were in one of the starting houses map, in the master bedroom, just the three of us. I felt compelled to make this after one specific moment in a match I played of Phasmophobia.
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